Rus Gant

Rus Gant

Touring the Virtual Landscape of VR

Cabot Demo Space

Matt Courtney invites you to learn about and experience the broad range of applications available through contemporary virtual reality systems. From creating art in a virtual space with Google’s Tilt Brush, to stepping into the painted worlds of artists like Dali and Van Gogh, to plunging into the alien ocean depths of theBlu, to examining applications focused […]

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Tilt Brush

Black Rock: A VR Documentary Film

Garden Street: Upstairs

Once a year, participants at the Burning Man Festival come from all over the world to spend a week in a remote American desert to experience magical art, music and a sense of community that exists nowhere else on the planet. Since its founding in the early 1990s the festival has grown from a few hundred […]

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Virtual Reality, from the Past to the Present

Garden Street: Upstairs

Virtual Reality is an artificial environment which is experienced through sensory stimuli provided by a computer and in which one’s actions partially determine what happens in the environment. Virtual Reality is also the hottest new technology in the real world promising a new suite of possibilities in art, science, engineering, education and entertainment that will […]

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Rus Gant is a well-regarded international 3D artist, computer engineer and educator. Currently on the Research staff at Harvard University and the teaching faculty at Tokyo’s Showa Women’s University he is currently pursuing work in the future of real-time 3D computer graphics and virtual reality. He is currently the Lead Technical artist for the Giza 3D project at Harvard reconstructing the pyramids, temples and tombs on the Giza Plateau in Egypt in virtual reality. For more than 40 years he has applied his visualization skills to work in computer science, archaeology and museology for some of the world’s leading museums and universities.

As a computer hardware and software engineer he has constantly been at the forefront of the science of computer visualization. As a Fellow at the MIT Center for Advanced Visual Studies and as a Fellow at the Center for Creative Inquiry at Carnegie Mellon University he has created and developed new techniques in 3D graphics, multi-media computing, virtual reality and digital archaeology. These techniques have often been applied to the reconstruction of the art and architecture of ancient cultures.

As a teacher and lecturer he has often brought his wide-ranging expertise in the real world to the university classroom, museums and art galleries. At institutions like MIT, Carnegie Mellon, The School of the Art Institute of Chicago, The British Museum and now Tokyo’s Showa Women’s University he has both taught new technology, art and culture and used his technological expertise in advancing the craft of teaching.