Misha Rabinovich

Misha Rabinovich

ArtTechPsyche 2019

Creating a Possibility Space to Reimagine Waste

Cabot Discovery Bar

Naturally occurring systems such as rhizomatic networks of mycelium, the microbiome ecology, and emergent pink noise are inspirations for the visualizations and shared experiences Caitlin & Misha create in their artistic practice. This talk will delve into projects that explore the alchemical possibilities of poo and potential for pink noise to filter media-overstimulation as well […]


Misha Rabinovich is an artist, developer, and educator investigating the idea of waste as a cultural construct and is interested in making ecology legible through multi-player gaming. His research interests include art, social practice, data visualization, and ecology design. He was recently growing plants using only the dynamic light and sound of projected Internet video to create a web-enabled alchemical installation that transmutes cultural waste into fertilizer. Together with the DS Institute he co-founded, Misha charged cell phones at the Cleveland Institute of Art using the sweat of the Unruly Engagements conference goers and recently collaborated with artist Caitlin Foley to install an arcade game training people for a simultaneous worldwide jump at the Elizabeth Foundation for the Arts in New York, Boston Cyberarts Gallery, and GameOn! Festival in New Haven, CT. Misha was born in Moscow, Russia and worked between New York and Los Angeles before settling in Lowell, Massachusetts where he serves as Assistant Professor of Interactive Media at UMass Lowell. He holds a BS in Electronic Art from Rensselaer Polytechnic Institute and an MFA from Syracuse University. His work has been exhibited in North America and Europe and he held residencies at such places as the Bemis Center for Contemporary Arts in Omaha, Flux Factory in New York, McGill University’s Centre for Intelligent Machines in Montreal.